As the learning game progresses we’ll be adding on to this list of courses. The courses are delivered as Modules on our learning platform and with the exception of the Orientation Module, may be “played” in any order. For those new to botanical medicine, we highly suggest playing the Foundational Modules first. All Modules in the initial round of the game are considered “Level One” and stand on their own to provide a solid basis. When players request more advanced levels of a given Module, those advanced levels will be added on.
These are ready to choose from:
- ORIENTATION: Players pick up their tools and learn how to use them. They meet other players and find their Pod or Study Buddy
- INTRODUCTION TO HERBALISM: Players discover some of our leading herbalists and their advice for making the most of their herbal studies. The fundamentals of plant properties and actions are covered to ground students in the basics. Students are “initiated” into Energetics as a key tool for discovering what a plant does and how to match the right plants with the needs of specific individuals.
- HISTORY AND DEVELOPMENT OF WESTERN HERBALISM: By looking back in time we’re better able to understand the present state of herbalism and, perhaps, glimpse its future. Along with learning about some of the historical figures and the philosophical views underpinning use of plants, we expand into an introduction to the various branches and traditions of Western herbalism.
- PLANT INTELLIGENCE & PLANT LANGUAGE – A plunge into “deep herbalism” from both a scientific and intuitive/sensory perspective. Essential for getting to know plants and discovering one’s plant allies.
- MAKING HERBAL PREPARATIONS : From harvesting to final product. Includes the full range of herbal preparations from dried plants for infusions, or decoctions, to tinctures, oils, pills, poultices, etc.
- BOTANY AND PLANT IDENTIFICATION - Botanical terminology, plant systemics, plant anatomy, classification systems, evolution of plants, nature journaling, making an herbarium. Players begin their “field work” with outings to discover, record and share their findings.
- THE ART OF WILDCRAFTING - closely associated with previous Modules, skills are put to the test out in Nature to learn how to correctly identify, harvest and prepare botanicals in an ecologically responsible manner. The bulk of plant identification will be in other courses based on the plant families. Here we just learn what to look for. We do cover poisonous plants.
- ORGANIC CHEMISTRY FOR HERBALISTS - This is the first of several related courses leading to pharmacognasy and pharmacology courses for herbalists. Students will learn about Functional Groups, polarity and bio-molecules. Students begin learning the language of chemistry to decipher the meaning of names given to phytochemicals.
- HERBALISM FOR CHILDREN 101 - Parents playing this game have children who will have health issues that can (and must) be addressed BEFORE the parents get to our Specialized Modules for specific conditions and therapeutics. So we will cover the more common issues at this level. Generally, the use of herbs must be altered when treating children both as regards dosing but also some herbs that are safe for adults are not to be used for children.
- HERBAL HORTICULTURE - the basics on growing herbs in containers, gardens, forest gardens. Includes some harvesting information
- HERBAL FIRST AID - Both home and wilderness first aid (when we may need to handle more serious situations before getting to a doctor)
- KITCHEN HERBALISM - Practical applications of what you may have at hand to handle common injuries, colds, flu, and other typical health issues
These modules represent a degree of advancement in herbal studies covering organ systems, anatomy, plant chemistry, therapeutics, specific conditions. Once the game is online with players going through the foundational modules, we will add them to the syllabus and game.
TCM, TRADITIONAL CHINESE MEDICINE (to be added later)
AYURVEDA (to be added)